about me

I'm a Spanish CG artist with more than a decade in feature animation, currently Character Surfacing Supervisor at Skydance Animation. I started out in surfacing, lighting and compositing, and grew from artist to Lead and Supervisor on films for Netflix, Apple TV+, Paramount and Warner Bros. Pictures Animation. My degree in Fine Arts is still at the core of how I look at colour, materials and form.

Over the years I've surfaced characters across a wide range of visual styles: from classic, Pixar-style 3D with rich, believable materials (Luck, Spellbound, Swapped) to painterly and illustrative looks that bring 2D sensibilities into CG, like the graphic, hand-crafted world of The Cat in the Hat or the bold painted style of Bad Fairies. I enjoy adapting my approach to each film's art direction rather than applying a single recipe.

That range shows in how I work: hand-painted detail in Mari and Substance Painter, procedural material systems in Substance Designer, and Houdini setups when the look calls for it. I also build tools for my teams, such as Houdini Digital Assets and Solaris/USD workflows that speed up texturing and look-dev, and I'm comfortable taking assets all the way through shading, lighting and rendering in RenderMan and Arnold.

As a Lead and Supervisor I care about the people as much as the pixels: setting the creative and technical bar, mentoring artists, running reviews and planning the work so the team can deliver beautiful characters on schedule. Mentoring is also part of my life outside the studio: I teach character surfacing in the Master's programme at U-tad since 2023, and taught lighting in its Bachelor's degree from 2020 to 2023.

skills

Character Surfacing & Look Dev

Texturing, shading and look development for characters, from realistic to stylised. Substance Painter, Mari, Photoshop, ZBrush, RizomUV.

Procedural Systems & Tools

Procedural materials and painterly looks in Substance Designer and Houdini. Houdini Digital Assets (HDAs) and Solaris/USD workflows for the team.

Shading, Lighting & Rendering

Maya, Houdini / Solaris, RenderMan, Arnold, Mantra.

Supervision & Leadership

Leading surfacing teams, mentoring, reviews and dailies, planning and scheduling with ShotGrid. Surfacing instructor at U-tad.

Compositing

Nuke, Fusion.

Other Skills

Fine Arts background, plus a love for miniature painting and photography that feeds my eye for materials, colour and light.

software