Project: Hunters

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MY ROLE

As a Lighting and Compositing Artist for "Project Hunters," I played a pivotal role in shaping the game's distinct visual identity. I collaborated closely with the art and design teams to translate the ambitious vision of a stylized, vibrant world into breathtaking in-game realities. My responsibilities included crafting dynamic lighting setups that enhanced gameplay clarity and evoked the desired emotional responses across diverse environments, from the neon-drenched urban landscapes of Substructure 43 to the expansive, machine-infested wilderness. I meticulously finessed post-processing effects and color grading to achieve the game's unique animated aesthetic, ensuring that the brighter colors and exaggerated proportions coalesced into a cohesive and engaging visual experience. This involved a keen understanding of how lighting influences player perception and narrative, driving the visual storytelling and making every encounter with the

ABOUT THE PROJECT

"Project: Hunters" is a comercial shortfilm for Riots game League of Legends, it tells a story of a divided city with some fighting heroes. In this project i was responsible of lighting and compositing some shots helping the team on my lighting department that started the project.

MADE ON

Axis Animation

USED SOFTWARE

WATCH IT

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